Isolt of the Waters is an ancient water elemental whose betrayal and enchantment has forever changed the Whole. When a young scholar in Idonne discovers her story, along with tales of dwarf magic and the birth of Umbra—a malevolent entity dwelling in the Void—he dreams of a life filled with adventure and heroism.
“It was a silver saucer with pretty colored stones decorating its rim. But it was the bones that alerted me: The bowl’s value is greater than its beauty.” A sense of doom slithered across the back of Quasimi’s neck. Thinking it might be an insect, he tried to brush it away. “The bones?”
“Bones on the ground, fancy metalwork close by, death in the air.” She widened her hands in a display of wonder. "I said to myself, ‘You’ve stumbled upon some dwarf relic infused with magic’. Do you want to see it?” she asked. Quasimi ran his palm across his damp forehead. He undid the top buttons of his shirt. Used to his free-flowing garments, the fitted clothes stifled him. Flora dragged a bulky item across the floor and settled it in the middle of the cottage. “It’s like an eye.”
A silver basin shined in the cottage’s dim light, beguiling the mage. He rose from the small table to inch toward it. “Flora, it’s magnificent. Someone would pay you a pretty piece for this.” “I don’t want to sell it.” He winced. The desire to possess it consumed him. “When you fill the basin with water from the Great White Sea, you can see things.” “What can you see?” he asked. A troubled expression flitted across Flora’s wrinkled face. She filled the basin. “Look for yourself.” The mage kneeled on the floor. The basin compelled his gaze. Quasimi balanced on his toes before rising to his full height in the center of the room. Once he leveled the water, a cloud-colored mist rose from the water’s placid surface. When Isolt’s face formed in the water, her eyes black as coal, the mage tried to release the bowl.
But it held him. The water in the basin boiled and hissed. — Isolt's Revenge, Isolt's Enchantment
Thus in Daughter of Light cosmology, the consciousness of Elendah, Quasimi, Vulcan, Flora, Isolt of the Waters and—even Haff and Gweff through their created work, the magical basin Ormrun—converge in the Parallel of Shadows to breakthrough to the material plane of the Realm of Faerie in a climatic event.
Delta Rae's song "Fire" exquisitely captures Isolt's anguish:
"Fire" Lyrics:
I, I got my eye on you, I heard what you been saying These rumors you spread ’round, they burn me down like flames and We used to be friends, but that ain’t true now You ain’t got my back, you’ve shown me that so many times When I need help Can’t call for help ’Cause no one comes So I’m calling FIRE It won’t be pretty, I ain’t no girl cried wolf, I’ll bring this whole damn city They’ll come from miles around just to see how you cut me down We used to be friends, but that ain’t true now You poisoned the well, now I can’t tell who’s on my side When I need help Can’t call for help ’Cause no one comes So I’m calling FIRE
Isolt of the Waters is an ancient water elemental whose betrayal and enchantment has forever changed the Whole. When a young scholar in Idonne discovers her story, along with tales of dwarf magic and the birth of Umbra—a malevolent entity dwelling in the Void—he dreams of a life filled with adventure and heroism.