Showing posts with label Isolt's Enchantment. Show all posts
Showing posts with label Isolt's Enchantment. Show all posts

Tuesday, February 27, 2018

Daughter of Light and Quantum Engtanglement

Like many (most?) (all?) contemporary fantasy authors, I read Lewis’s Chronicles of Narnia as a child and the major Tolkien works (The Hobbit and The Lord of the Rings) as a young teen. It’s common knowledge that Tolkien and Lewis were friends, professional colleagues and that they both professed a personal faith in Christianity which inluenced their respective works.

tolkien and lewis friendship, tolkien and lewis writing group, inklings

The Lord of the Rings was a huge and direct inspiration for Daughter of Light, but—of course!— changes had to be made. Who wants to retell The Lord of the Rings when it’s already been told so well?

the lord of the rings, sauron

What were the designed changes (made over a decade ago) in Daughter of Light?

  1. The protagonist along with a multitude of other major characters are female. 
  2. While Tolkien’s cosmology pre-dates contemporary history, the Realm of Faerie and the rest of the enchanted world in Daughter of Light exist parallel to the mortal world. There's a (quantum) exchange of energy between the two. 
    parallel worlds meaning, parallel worlds theory
  3. The Primal Essence, the Parallel of Shadows, and the Void in Daughter of Light are quantum realms. 
    quantum physics
  4. Language, style of dress, the attitudes and experiences of the characters in Daughter of Light travel much closer to modernity. 
    half faerie, tatou, melia, daughter of light
Thus, Daughter of Light explores and relies on the newer ideas of quantum mechanics and how reality forms. QUANTUM ENTANGLEMENT is at the heart of the story … “quantum entanglement … predicts that changing one particle instantaneously changes the other — even if they are on opposite sides of the galaxy, 100,000 light-years apart.”

quantum universe theory

In Daughter of Light, Isolt’s enchantment is the seed of that quantum entanglement, crossing the boundaries of time and space, planes and multiple hearts and lives …
Isolt of the Waters is an ancient water elemental whose betrayal and enchantment has forever changed the Whole. When a young scholar in Idonne discovers her story, along with tales of dwarf magic and the birth of Umbra—a malevolent entity dwelling in the Void—he dreams of a life filled with adventure and heroism.
Ebook

Paperback

Tuesday, August 18, 2015

Wands & Staffs

In both fairy tales and fantasy, wands (the fairy godmother’s wand in Cinderella) and staffs (Gandalf’s staff in The Lord of the Rings) are used to call and/or invoke magic. These talismans usually serve as conduits for magical energy, and their linear shapes direct a spell or other enchantment according to its bearer.

Don’t you wish you had a magic wand … that would leave your home sparkling from top to bottom with a flick or a wrist?

Or maybe a powerful staff that could freeze time … while you figure out your next best move?

I won’t post a spoiler about how Hermes’ Wand is used in Daughter of Light, but I will share a snippet of its creation from Isolt’s Enchantment:

The dwarf god possessed as much skill over wood as he did over metal. He cut a branch from a towering white oak.

The spirit of the tree emerged. Crimson stained her fingers. She staunched the flow of blood from a gash in her side. “You bereave me with no consideration?”

Vulcan fumbled for words. His glance darted between the wood in his hand and the tree spirit’s wound. “I didn’t know you were alive.”

“Your lack of awareness is apparent.”

He held out the branch, to return it to her.

“No. It is like a child. Once born it cannot re-enter the womb. But know this: It will retain memory of the roots that birthed it.”

“I meant to use it for a gift.”

“Do with it what you will, but don’t steal from me again.”

“And your wound?”

“It will heal in time.” The tree spirit re-entered the white oak.

Hoping to appease her outrage, the abashed god whittled and scraped the wood with care. He risked a glance at the oak when he was finished.

The tree remained silent.

Vulcan admired the smooth and slender staff in his hands. The pale wood required no adornment. And yet, he desired his gift to be impressive. He called upon his cousin, Hermes. “Perhaps you could endow the rod with some contrary magic?”

The nimble messenger god hefted the staff. “You could crack a head with this.”

Vulcan flinched when his cousin smashed it against the stout trunk of a tree. When Hermes threw the rod to the ground and jumped upon it with both feet, Vulcan shouted, “Enough!”